Saturday, May 22, 2010

Understanding Static Methods and Data


Understanding Static Methods and Data
Static keyword is widely used to share the same field or method among all the objects of the class. The actual goal of the static keyword is to share a single data over all the objects.
There are three types of sharing using the static keyword. They are –
Ø  Static Method
Ø  Static Field
Ø  Static Class
Now I am going to give a short brief on these three types-
Static Method
A Static Method can be accessed from outside the class without creating any object of this class. This Static Method can be accessed by directly by the name of the static method followed by the . (dot operator) and the class name.
For example, we can consider the Sqrt method of the Math class.  This is how the Sqrt method of the real Math class is defined :
class Math
{
……….
public static double Sqrt (double d)
{
………………………
}
}
From the previous example you can notify that the Sqrt method is declared as static so that it can be accessed by using the class name directly,no object of the Math class is required to access the static method.
So, here I will like to some general properties of a Static Method :
  •  It can access only the static fields of the class.
  •   It can directly invoke the methods that are defined as static.
Static Fields
A static field is shared among all the objects of the of the class. So if an object change this the value then all the object of this class will get the changed value.
Look at the example below –
class Point
    {
        public Point()
        {
            this.x = -1;
            this.y = -1;
            Console.WriteLine("Deafult Constructor Called");
            objectCount++;
        }

        public Point(int x, int y)
        {
            this.x = x;
            this.y = y;
            Console.WriteLine("x = {0} , y = {1}", x, y);
            objectCount++;
        }
private int x, y;
      public static int objectCount = 0;
   }
Now if we create three objects for this class –
Point origin1 = new Point(); // objectCount = 1
Point origin2 = new Point(); // objectCount = 2
Point origin3 = new Point(); // objectCount = 3
Here these three objects share the same field so evry time the static field objectCount is incremented.
Static Class
A static class is used to hold all the utility methods and fields. A static Class has some properties –
  •   All the methods and fields inside the class must be declared as static.
  •   A static class cannot contain any instance method or data.
  •  No object can be created (even using the “new” keyword) of this class.
  •   It can has a default constructor and it is also static.
Example
Let us consider an example –
Point.cs
using System;
using System.Collections.Generic;
using System.Text;

namespace ConAppCH7CCons
{
    class Point
    {
        public Point()
        {
            this.x = -1;
            this.y = -1;
            Console.WriteLine("Deafult Constructor Called");
            objectCount++;
        }

        public Point(int x, int y)
        {
            this.x = x;
            this.y = y;
            Console.WriteLine("x = {0} , y = {1}", x, y);
            objectCount++;
        }

        public double DistanceTo(Point other)
        {
            int xDiff = this.x - other.x;
            int yDiff = this.y - other.y;
            return Math.Sqrt((xDiff * xDiff) + (yDiff * yDiff));
          
        }

        public static int FnObjectCount()
        {
            return objectCount;
        }

        private int x, y;
        private static int objectCount = 0;
    }
}

ConstructorExample.cs
using System;
using System.Collections.Generic;
using System.Text;

namespace ConAppCH7CCons
{
    class ConstructorExample
    {
        static void Main(string[] args)
        {
            Point origin = new Point();
            Point bottomRight = new Point(1024, 1280);
            double distance = origin.DistanceTo(bottomRight);
            Console.WriteLine("distance = {0}",distance);
            Console.WriteLine("No of Objects {0}", Point.FnObjectCount());
            Console.ReadLine();
        }
    }
}

In this example the FnObjectCount()method is called directly with the class name, no object is reqired here.
If you want to access the static method with an object like –
bottomRight.FnObjectCount()// do not write this
then the compiler will report an error.
Now, give a deeper look into the FnObjectCount() static mehod –
        public static int FnObjectCount()
        {
            return objectCount;
        
        }
As it is a static method, so it can hold only static field or ststic mehod.

Wednesday, May 19, 2010

Constructor in C# (For the Beginners)


Constructor
Constructor is a simple method inside a class. Except it has some exceptions:
Ø  Constructor has the same name as the class.
Ø  Constructor does not return value even void.
Ø  Constructor can be built with parameter or without parameter.
Ø  Every class has a default constructor Even if did not create it. If the developer does not create a constructor then the .NET compiler create a default constructor, this deafault constructor actually does nothing.
You can easily create a default constructor by creating a method like this :
class Point
    {
        public Point()
        {
          this.x = -1;
          this.y = -1;
        }
       private int x, y;     
}
Have a look on the example, there are two private variable x and y. So when an instance of the class point will be created the constructor will be fired and the variable x and y will get their value as -1 , -1 accordingly.

[ Here one thing is noticable, why I have used “this” keyword? I have told earlier that a constructor may be paremeterized or non-parameterized . if it is parameterized and I write it as
 class Point
    {
        public Point(int x , int y)// do not write as this
        {
          x = x;//what is the parameter and what is the feild
          y = y;// what is the parameter and what is the feild
        }
       private int x, y;     
}
Though the program will run but it is little ambiguous which one the parameter andwhich one is the field.
The “this” keyword indicates that – “this is a field”]


Now you can initialize your object by the constructor Point(). Like this way –
namespace ConAppCH7CCons
{
    class ConstructorExample
    {
        static void Main(string[] args)
        {
            Point origin = new Point();
            Console.ReadLine();
        }
    }
}
So, when the “origin” object is created it it is initialized with the value
x=-1
y=-1

Overriding a Constructor
Overriding is a feture of OOP and an example of Polymorphism. Constructor overloading is very simple as method overloading. You can have different version of constructors and they can vary by the number of parameter and type of parameter.

From the preeciding example , let uss, you do not want to initialize your x and y value with different values and in the mean time you want to keep an option that the user can run the program without any value. In this situation you can code like this :

namespace ConAppCH7CCons
{
    class Point
    {
        public Point()
        {
            this.x = -1;
            this.y = -1;
            Console.WriteLine("Deafult Constructor Called");
        }

        public Point(int x, int y)
        {
            this.x = x;
            this.y = y;
            Console.WriteLine("x = {0} , y = {1}", x, y);
        }
  private int x, y;
  }
   }

Now you have two different versions of constructor. You can create objects like bellow :

namespace ConAppCH7CCons
{
    class ConstructorExample
    {
        static void Main(string[] args)
        {
            Point origin = new Point();
            Point bottomRight = new Point(1024, 1280);
            Console.ReadLine();
        }
    }
}
So when when the object “origin” is initiated then
x=-1
y=-1

and  when the object “bottomRight” is initiated then
x=1024
y=1280

Example
Here I will show an example related on constructor. This example is for calculate the distance between two given points-
Point.cs
using System;
using System.Collections.Generic;
using System.Text;

namespace ConAppCH7CCons
{
    class Point
    {
        public Point()
        {
            this.x = -1;
            this.y = -1;
            Console.WriteLine("Deafult Constructor Called");
        }

        public Point(int x, int y)
        {
            this.x = x;
            this.y = y;
            Console.WriteLine("x = {0} , y = {1}", x, y);
        }

        public double DistanceTo(Point other)
        {
            int xDiff = this.x - other.x;
            int yDiff = this.y - other.y;
            return Math.Sqrt((xDiff * xDiff) + (yDiff * yDiff));
        }

        private int x, y;
    }
}


ConstructorExample.cs
using System;
using System.Collections.Generic;
using System.Text;

namespace ConAppCH7CCons
{
    class ConstructorExample
    {
        static void Main(string[] args)
        {
            Point origin = new Point();
            Point bottomRight = new Point(1024, 1280);
            double distance = origin.DistanceTo(bottomRight);
            Console.WriteLine("distance = {0}",distance);
            Console.ReadLine();
        }
    }
}